I was definitely a fan of Jason's score since playing the original myself and know a lot of the influences that he's talked about publicly about where he got some of his ideas. But I was expanding on certain narrative things and looking for opportunities in the remake. Where did you start in terms of coming up with a sonic landscape and how it should sound, and being a remake, how important was it to maintain the authenticity of the original score by Graves (which is still intact in the remake) while also blending your ideas and sonic signature? Primarily set in a 26th century science fiction universe, like the original game, it is set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artefact called the Marker, and players controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis…ĮA’s remake of the sci-fi survival horror classic was completely rebuilt from the ground up. Night Shyamalan, he has scored four seasons of the director’s hit Apple TV+ show Servant as well as his recent feature film Old – however this was his very first game project. NYC-based Gureckis is no stranger to film and TV scores, and as a frequent collaborator of M. Composer Trevor Gureckis explains how he wrote a space horror score for his first AAA game project…īeing a remake, it was important to Gureckis to maintain the authenticity of the original, unforgettable score by Jason Graves (which is still intact in the remake) while also blending his new ideas and adding his own signature music to bring out the new narrative elements, expanding upon Dead Space’s lore and offering a wholly new playthrough experience. EA’s remake of the sci-fi survival horror classic Dead Space was released earlier this year – completely rebuilt from the ground up, offering a deeper and more immersive experience, all new experiences and expanded narrative elements.
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