![]() ![]() Griftlands, while a sharp piece of work even at this early stage, is different. Invisible, Inc., in particular, is a near masterpiece. But they have all distinguished themselves by bringing original ideas and cleanly designed, hard-edged systems to the mix. Its releases have followed many an indie trend: stealth in Mark of the Ninja, crafting and survival in Don't Starve, team tactics in Invisible, Inc., colony simulation in Oxygen Not Included. The genre-hopping Vancouver studio knows not only how to skip up onto a bandwagon with style, but how to bring something of value aboard with it. Not that Klei doesn't have form for taking inspiration. What I found was a beautifully illustrated tale of bitter rivalries, tough friendships and hard calls - like a scruffy science-fantasy Banner Saga - blended with a randomised deck-building roguelite, clearly inspired by the excellent Slay the Spire. ![]() (Though I suppose you shouldn't be surprised that any game is a card battler in 2019.) From early trailers I had expected something closer to a tactical role-playing game exploring this ramshackle, piratical offworld of bounty hunters, fish people and black markets. It was a surprise, on booting up Griftlands - the latest from Don't Starve developer Klei Entertainment, now available in a PC early access version from the Epic store - to discover that it was a card battler. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |